Brian Long
Senior creative lead and hands-on motion / 3D specialist.
I turn complex products and half-formed ideas into clear visual systems, with hands-on motion, 3D and custom AI-assisted production tools.
Project title
Work
A curated front row of product CGI, motion systems, documentary graphics and technical visualization.
Start with eight featured projects, or browse the complete selected-work collection.








About
I’ve always been the figure-outer.
I’m drawn to understanding how things work and how to explain them clearly.
That instinct started with maps, bikes and gear, then grew into 15+ years across motion design, 3D, product visualization, film graphics and live experiences.
I work as a director-maker. I can find the visual direction, present the idea, build the team and production plan, then stay close to the work in After Effects and Cinema 4D.
I build custom AI tools and scripts for production and project management with Hank, my custom local AI system built on OpenClaw.
Hank has become an invaluable part of my toolbox for client work, solving technical problems and keeping projects on track. I make the creative calls and own the final craft.
Inside Cinema 4D
I’m developing a bridge that sends scene context to Hank and brings approved actions back into Cinema 4D. It turns a general AI conversation into a scene-aware tool with explicit controls and undo.
- Read scene context
- Review the plan
- Run approved actions
Working prototype. Live Cinema 4D validation is ongoing.
- Amazon Web Services
- Netflix
- Nike
- The North Face
- Lionsgate
- American Express
- Ford
- Cartoon Network / Adult Swim
- Atlanta Hawks
- Bauer Hockey
- New Belgium Brewing
- Leica Geosystems
- BOA Technology
- Sierra Nevada Corporation
Outside the studio, I’m usually with my daughters, on a bike, in the mountains or paying too much attention to how a piece of gear works.